AI Insights · Timothy · July 2025
Top Boxing Games in Belarus: Q2 2025 Performance Overview
Explore the performance of the top boxing games on a unified platform in Belarus during Q2 2025, with insights on downloads and active users from Sensor Tower.
In the second quarter of 2025, the top boxing games in Belarus showed varied performance trends across downloads and active users, as per data from Sensor Tower.
I, The One - Fighting Games saw a steady increase in weekly downloads, peaking at 1.2K in mid-May before declining to 544 by the end of June. The number of weekly active users initially grew from 3.6K in late March to a high of 4.5K in mid-May, followed by a gradual decrease to 2.8K by the end of the quarter.
Boss Fight. experienced a significant surge in downloads, reaching 1.9K in early June from just 158 in late March. Active users consistently increased, starting at 8.7K in March and ending at 13.3K in June. Revenue was minimal, with a brief spike to $36 in early May.
Real Boxing 2 maintained moderate download numbers, starting at 370 and reaching 455 by the quarter's end. Active users fluctuated, beginning at 783 and rising to 821. Revenue remained low, with occasional peaks, such as $11 in early June.
Arm Wrestling Master downloads decreased over the quarter, starting at 420 and dropping to 153 by June's end. Active users also showed a downward trend, from 3.7K in March to 3.1K in June.
Finally, Merge Ragdoll Fighting had a varied download pattern, with a peak of 558 in late March, followed by fluctuations and ending at 419. Active users started at 3.4K, dipped mid-quarter, and rose again to 3.1K in June.
For more detailed insights and analysis, visit Sensor Tower.